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A Brief History
of Artificial Intelligence
Artificial Intelligence (AI)
is the
science that automates intelligent behaviors. It is a system that thinks and
acts like humans, and rationally. It is the study of mental faculties through
the use of computational methods, the use of computers to do symbolic reasoning,
pattern recognition, learning, and some forms of inference.
There are different
perspectives of AI:
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Cognitive Science: A way to
understand the natural minds and mental phenomena
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Philosophy: Understand
intelligence, and explore some basic philosophical questions as computation
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Engineering: build a
intelligent machines
The big question is as Turing
asked: “can machines think and behave intelligently?” Any system that
acting humanly requires natural language processing, representation of
knowledge, automated reasoning and machine learning.
The Turing test
(Loebner contest) rewords
$100,000 prize annually for AI system that better than human.
The history of Artificial Intelligence:
1943-1956 Beginnings:
Basic principles and
generality are general problem solving, theorem proving, formal calculus, and
game. Neural networks among the earliest theories of how reproduce
intelligence.
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1943: Warren McCulloch and
Walter Pitts – “ANN” with artificial neurons and Boolean circuit model of the
brain
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1950: Turing and Shannon
chess program; Turing test proposed and debated ever since.
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1950s Early AI programs,
including Samuel’s checkers program, Alan Newell and Herbert Simon’s Logic
theorems
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1951: Marvin Minsky – blocks
world, society of mind. One of AI founder
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1956: Dartmouth meeting:
“Artificial Intelligence” was coined and adopted, AI established as a
discipline.
1952-1969 Early enthusiasm:
Focus on
search, learning, and knowledge representation.
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1957: Allen Newell, Herbert
Simon – GPS, general problem-solver/planner, early symbolic AI, thought
humanly.
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1958: John McCarthy’s LISP –
time sharing, advice taker had general knowledge and applied new axioms
without reprogramming
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1959: Herbert Gelernter --
geometry theorem prover
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1960: Widrow & Hoff –
perceptron convergence theorem; Terry Winograd – SHRDLU, blocks world.
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1965: J.A. Robinson invents
the resolution principle, basis for automated theorem proving
1966-1974 Bit reality:
failed to meet
claims of 50’s problems turned out to be hard! Within limited domains, though
there are still successful reasoning, perception, and understanding.
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1965: Weizenbaum’s ELIZA,
contained little knowledge of their subject matter, methods worked for simple
example, but failed at more complex ones
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Difficulties in automated
translation, intractability and limitations of perceptrons discovered, systems
for micro-worlds don’t scale up for real application
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1968: Movie, “A Space
Odyssey” brought AI to the public’s attention.
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Micro-worlds success:
- Evans & Minsky’s
ANALOGY could solve IQ test
- Bobrow & Minsky’s
STUDENT could solve algebraic problems
- Winograd’s SHRDLU could
manipulate blocks using robotic arm, and explain itself
- Minsky & Papert
demonstrated the limitation of neural nets
1969-1979 Knowledge based
systems:
Knowledge representation schemes and languages became important
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1969 – 1971, Shakey the
mobile robot by Fikes, Hart, Nilsson, a knowledge based systems as opposed to
weak method. Knowledge representation schemes and languages became important
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1970s: Roger Schank –
conceptual dependency theory; Doug Lenat – AM, EURISKO, math discovery, Cyc
started to address problems of common sense reasoning and representation; ED
Shortliffe, Bruce Buchanan – MYCIN, medical diagnosis, 450 rules, knowledge
from experts, better than junior doctors.
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Early expert systems: Ed
Feigenbaum – DENDRAL, knowledge intensive molecule structure identification
from mass spectrograms.
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Werbos’s and Rumelhard’s
back-propagation algorithm held out hope for the ability of AI systems to
learn.
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1979: Hans – Berliner’s
heurlstic search player defeated the world backgammon champion.
1980-1988 Used in industry:
Cheaper
computing made AI software feasible, AI as the science of
intelligent agents, showing relevance to real world applications
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R1 – first successful
commercial expert systems, configuring computer systems
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Fuzzy logic and neural
networks used in controllers.
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Fifth generation computer
system project, logic as the basis for computing, international competition
increased research
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Lisp machines and software
tools were developed to build expert systems
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Industrial robotic vision
systems
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Resurrection of Neural Nets
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The realization of the system
couldn’t do everything
1988-present:
Philosophical extremes in
AI, rigorous theorems and experimental rather than intuition, real-world
applications
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Building on existing
theorems, probabilistic methods – Bayesian nets, Hidden Markov model,
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Base on experimental and
strong theories, such has greater reliability, and improved capabilities
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Mathematical formalizations
of AI techniques
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Multi-agent systems, internet
economies, intelligent agents
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Autonomous systems for space
exploration, search and rescue, hazardous environments
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Information retrieval --
Google
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Examples:
- 1995: RALPH, a CMU’s
program drove a van from coast to coast
- 1997: Deep blue beats
the world chess champion
- 1999: remote agent
takes deep space I on a galactic ride
- 2000: SCIFINANCE
synthesizes programs for financial modeling, which develops pricing models,
involves the solution of PDEs and more
- 2002: Cindy Smart
Marketed – a toy can read, tell the time, speech understanding and voice
synthesis.
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Key remain areas:
- Uncertain reasoning
- Real-time
- Perception and action
- Lifelong learning and
knowledge acquisition
- Methodologies of
evaluating
Built in 50 years, AI system
can do a better job at expert tasks as opposed to mundane tasks that require
common sense and experience. The original question still remain: does a
computer think? Why is AI hard? Unfortunately, the last one has bounded by NP –
Completeness.
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